I figured the rat-man from the start of the game was just some throwaway character to introduce me to the world, yet by the end of the game I still had encounters with him and his situation had drastically changed. Their strength really lies in the little side-stories you uncover as you interact with them, since quite a few people will continuously reappear throughout the story. The aforementioned non-player characters are pretty interesting and diverse, even if they mostly serve to give you the objectives you must work towards or to block your progression. Everything in the game is put to good use and while it only took me three and a half hours to complete the game once, it definitely felt longer as a result of this. The areas, while beautifully designed, are also compact and don’t suffer from any needless padding. There is a pretty strong sense of pacing all throughout the game and I always felt like I was making some progress towards finishing the objectives I was presented with. Still the fun ones vastly outnumber the few bad examples I could give.īesides that, most of the gameplay is just clicking on the arrows to move between screens and following the directions given to you via non-player characters. It even features a mandatory tetris mini-game in the same room that has you solve a sliding-block puzzle. I will say that some parts of the game really phone it in a bit, relying on puzzles for which the hints blatantly spell out what to do or just using standard ones we’ve all seen before. In terms of difficulty, I’d rank it about average some riddles kept me busy for a while, but none were hard enough to make me give up or reach for a walkthrough either. Even something as simple as opening a locked door will generally involve something special, like having to align the bottom row of a locking mechanisms with those on the top. Puzzles also generally involve more than “use item X on item Y”. The player can also find hints for the various puzzles, which are then automatically recorded in a handy notepad. For example, it’s always clear what items you can pick up or interact with, as some have a glow on them to highlight their relevance or the way they are placed just naturally draws attention to it. Tormentum handles this quite excellently and dodges some of the pitfalls that often make games in this genre tedious to play. It isn’t overly gory, however, so those with a weak stomach are relatively safe and can enjoy the more imposing side of the art without worry.īeing a point & click adventure game, gameplay is mostly limited to interacting with the environment by clicking on objects. You can also expect a lot of death and decay, especially early on when you meet the various victims of the castle and see what is inflicted upon them. The game really loves its architecture and monster-design: both are made to be towering and impressive, making it all the more fulfilling when you finally slay a beast or figure out the mysteries of a new location. Later on, you get to explore the wasteland and interact with the strange creatures that inhabit the world, taking players to blood-soaked battlefields, gothic cathedrals, and monster-filled mines. Most of the early game is spent inside the castle, where various acts of torture can be witnessed and the monstrous knights wander the halls alongside ugly beasts that serve as guards. The game’s visual design is definitely its most prominent feature on offer, presenting players with a breathtaking alien world filled with grotesque imagery. Upon arrival you are immediately locked in a cell, but through a series of puzzles you escape and begin a journey to find a way out of the castle, recover your memories, and find salvation for your sins on your own. A fellow prisoner, a human-sized rat, kindly informs you that you are being taken to a castle where the knights are obsessed with purifying the souls of the prisoners, washing away their sins with ceaseless torture. The plot kicks off in medias res, with the player character – a hooded figure with amnesia – locked in a cage that is transported via zeppelin. Any fan of horror games which contains puzzles would be doing themselves a disservice by not giving Tormentum – Dark Sorrow a try. Giger, a point & click adventure game that marries his style with that of another artist, Polish painter Zdzisław Beksiński, to create a game that may end up being the best indie title to come out this year. On that day, the horror scene lost one of its greatest champions: the man who created many famous creatures of the night, including the Xenomorphs from the Alien franchise, which remain iconic for horror to this day. Giger died from falling down a set of stairs at the age of 74.
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